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Research on the emotional intelligent interaction in AI games  ( EI收录)  

文献类型:期刊文献

英文题名:Research on the emotional intelligent interaction in AI games

作者:Lin, Benjing[1]; Xue, Weimin[2,3]; Xia, Wenhong[4]

第一作者:Lin, Benjing

通讯作者:Xue, W.

机构:[1] College of Information Engineering, Beijing University of Chemical Technology, Beijing 100029, China; [2] Institute of Information Technology, Beijing Union University, Beijing 100101, China; [3] Department of Computer Science and Technology, Tsinghua University, Beijing 100101, China; [4] Foreign Language School, Beijing Union University, Beijing 100101, China

第一机构:College of Information Engineering, Beijing University of Chemical Technology, Beijing 100029, China

通讯机构:[2]Institute of Information Technology, Beijing Union University, Beijing 100101, China|[1141734]北京联合大学智慧城市学院;[11417]北京联合大学;

年份:2009

卷号:6

期号:1

起止页码:9-14

外文期刊名:Journal of Information and Computational Science

收录:EI(收录号:20092312112597);Scopus(收录号:2-s2.0-66149101633)

语种:英文

外文关键词:Computer games - Virtual reality

摘要:With the rapid development of the game industry, people are looking forward to intelligent Human-Computer Interaction in the game. In this paper, we mainly study the emotional mechanism of the affective virtual human (AVH) in the games considering that the changes of the outside and the state of itself are the integrate influence of the emotions. In the games, we use the Fuzzy Finite State Machine (FFSM) modeling the emotional mechanism of the AVH to make it acts just like the real human, and the moods of the AVH can not be forecasted. The emotions system of the AVH can be separate from the other AI technologies. The results of practical application indicate that this model makes the AI game more amusing and immersing. ? 2009 Binary Information Press.

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