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基于知识划分理论的科普游戏设计与实例分析    

The Design and Case Analysis of Popular Science Games Based on Knowledge Classification Theory

文献类型:期刊文献

中文题名:基于知识划分理论的科普游戏设计与实例分析

英文题名:The Design and Case Analysis of Popular Science Games Based on Knowledge Classification Theory

作者:蒋希娜[1];李玥[1];何威[1];陈世红[2]

第一作者:蒋希娜

机构:[1]北京师范大学艺术与传媒学院,北京100875;[2]北京联合大学应用文理学院,北京100083

第一机构:北京师范大学艺术与传媒学院,北京100875

年份:2021

卷号:31

期号:6

起止页码:49-55

中文期刊名:现代教育技术

外文期刊名:Modern Educational Technology

收录:国家哲学社会科学学术期刊数据库;CSSCI:【CSSCI2021_2022】;

基金:北京市社科基金项目“基于AR技术的北京地区珍稀野生动物虚拟展示研究”(项目编号:17YTC030)的阶段性研究成果。

语种:中文

中文关键词:科普游戏;知识划分理论;游戏机制;科普教育;抗生素

外文关键词:popular science games;knowledge classification theory;game mechanism;popula science design;antibitic

摘要:科普游戏将抽象、概括的科学知识融入生动、有趣的玩法操作中,逐渐成为大众接受科普教育的有效途径。然而,大部分科普游戏无法准确传达关键的科学原理和规律,科普认知效果甚微。基于此,文章首先分析了科普游戏现存设计的问题及其成因;然后探析了科普知识的内在机理,建构了基于知识划分理论的科普游戏设计框架;最后基于此框架,开发了一款以“抗生素滥用”为主题的科普游戏——“灭菌挑战”,以验证此框架在指导设计实践中的可行性。
Popular science games integrate abstract and general scientific knowldege into vivid and interesting gameplay operations, and gradually become an effective way for the public to receive popular science education. However, most popular science games cannot accurately convey key scientific principles and laws, and the cognitive effect of popular science is very small. Based on this, the paper firstly analyzed and summarized the existing design problems of popular science games and their causes. Then, this paper explored the internal mechanism of popular science knowledge, and constructed the design framework of popular science games based on the knowledge classification theory. Finally, based on the framework, a popular science game with the theme of "antibiotic abuse", named "Sterilization Challenge" was developed to verify the feasibility of the framework in guiding design practice.

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