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Progress in the application of virtual reality technology in the rehabilitation of patients with pusher syndrome after stroke  ( SCI-EXPANDED收录)  

文献类型:期刊文献

英文题名:Progress in the application of virtual reality technology in the rehabilitation of patients with pusher syndrome after stroke

作者:Hao, Junsheng[1];Lv, Fuxian[2];Song, Haochong[3];Duan, Haoyang[2]

第一作者:Hao, Junsheng

通讯作者:Duan, HY[1]

机构:[1]Peoples Hosp Dongchang Dist, Dept Rehabil Med, Tonghua, Peoples R China;[2]First Hosp Jilin Univ, Dept Rehabil Med, Changchun, Peoples R China;[3]Beijing Union Univ, Coll Special Educ, Beijing, Peoples R China

第一机构:Peoples Hosp Dongchang Dist, Dept Rehabil Med, Tonghua, Peoples R China

通讯机构:[1]corresponding author), First Hosp Jilin Univ, Dept Rehabil Med, Changchun, Peoples R China.

年份:2026

卷号:17

外文期刊名:FRONTIERS IN NEUROLOGY

收录:;WOS:【SCI-EXPANDED(收录号:WOS:001704270800001)】;

基金:The author(s) declared that financial support was received for this work and/or its publication. This work was supported by grants from the Jilin Provincial Department of Education Scientific Research Project (No. JJKH20261868KJ).

语种:英文

外文关键词:postural control; pusher syndrome; rehabilitation; stroke; virtual reality technology; visual feedback

摘要:Pusher syndrome (PS) after stroke is a postural control disorder characterized by an abnormal perception of verticality, where patients persistently lean toward the hemiplegic side and resist postural correction, severely affecting balance function and rehabilitation progress. With its immersive, interactive, and programmable features, virtual reality (VR) technology offers new approaches for the rehabilitation of PS, including multisensory integration, real-time feedback, and personalized training. This article reviews the clinical features, pathological mechanisms, and rehabilitation challenges of PS, and systematically elaborates on the advantages of VR technology in correcting perceptual deviations, improving postural control, and enhancing treatment motivation and compliance through functions such as visual-postural recalibration, body schema reconstruction, and balance task training. Additionally, it analyzes the challenges faced by VR technology in clinical application, including hardware discomfort, insufficient standardization of protocols, uncertain cost-effectiveness, and limited evidence of long-term efficacy. Future research should focus on device optimization, protocol standardization, high-level evidence-based validation, and technology integration to promote the precise, personalized, and widespread application of VR in the rehabilitation of PS.

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